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Zolnai Tamás yazdı
1, New character attribute - Add the three shadow members to font (width, color, location) 2, Painting - Extract the shadow painting to a local function and use that for character shadow (paintfrm.cxx) - Reduce the painting rectangle of background (shadow doesn't inherites the background of content) 3, Border merge - Use text portion join members to skip shadow when neccessary. 4, Vertical text - Get shadow space dependant from oritentation and border merge. 5, UNO API and ODF filter Paragraph: ParaShadowFormat -> Character: CharShadowFormat Change-Id: Ief4669990d238016c3ffc18a2609a3df7d9dddbf
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