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Michael Meeks yazdı
The reasoning is somewhat complex: void Window::ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags ) sets the mnPaintFlags on the mpWindowImpl - and then queues an idle paint. This paint in LOK mode does ~nothing - since all rendering is tiled, although amazingly it does emit eg. selection callbacks. However the paint flag - changes the behavior of Window::Update() to force a complete window invalidate. This happens, but only rarely - when a key-event manages to get into the mainloop before the idle paint handler arrives and does nothing (except clear the paint flags). So - don't do these big invalidations we don't need to in lok mode, unless it is for dialogs - which presumably Pranav wanted fixed by 625087b5. Change-Id: I88dda34b8d8bba9c89296d883ad9169fe49a7c5e Reviewed-on: https://gerrit.libreoffice.org/71395 Tested-by: Jenkins Reviewed-by:
Michael Meeks <michael.meeks@collabora.com>
a876de01