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Armin Le Grand yazdı
Step5: Move the view-dependent decomposition from BorderLinePrimitive2D to SdrFrameBorderPrimitive2D. It is now possible to use discrete sizes before the line and edge matching is done what will look much better. When it was done at BorderLinePrimitive2D and the matching was already done, that match was 'displaced' with the adapted forced scale to discrete units. The space and size used when zooming out for a single discrete unit (pixel) can heavily vary - it just covers a much larger logical area than the 'real' line/poly would do. All this needs to be handled (also for bound ranges) and can only be in a good way using primitives. Adapted to no longer do view-dependent changes in BorderLinePrimitive2D. Adapted to do these now at SdrFrameBorderPrimitive2D. Currently used to force the existing border partial lines (up to three) to not get taller than one logical unit. Adapted to no longer switch off AntiAliased rendering in VclPixelProcessor2D for processBorderLinePrimitive2D, this is problematic with various renderers on various systems (e.g. vcl still falls back to render multiple one-pixel-lines when taller than 3.5 pixels which looks horrible combined with other parts like filled polygons) All this needs fine balancing on - all systems - all renderers - all apps (which all have their own table implementation) - all render targets (pixel/PDF/print/slideshow/...) Done as thorough as possible, but may need additional finetuning. May also be a motivation to move away from vcl and implement these urgetly needed system-dependent primitive renderers... Adapted UnitTest testDoublePixelProcessing with the needed comments. Change-Id: Ie88bb76c2474b6ab3764d45a9cd1669264492acd Reviewed-on: https://gerrit.libreoffice.org/62344 Tested-by: Jenkins Reviewed-by:
Armin Le Grand <Armin.Le.Grand@cib.de>
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border.cxx |