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Tomaž Vajngerl yazdı
OpenGL doesn't support palettes so when the texture is created, the bitmap buffer is converted to 24-bit RGB. This works nice for showing the bitmaps on screen. The problem arises when we want to read the bitmap buffer back (like in a PDF export) as we have to convert that back to 1-bit or 4-bit palette bitmap buffer. For 4-bit this was not implemented yet, on the other hand for 1-bit it was implemented but it didn't take palette into account so the bitmap was not correct (inverted). This commit introduces a ScanlineWriter which handles writing RGB colors to 1-bit and 4-bit palette scanlines. The class sets up the masks and shifts needed to place the color information at the correct place in a byte. It also automatically converts a RGB to palette index. Change-Id: Ie66ca8cecff40c1252072ba95196ef65ba787f4c Reviewed-on: https://gerrit.libreoffice.org/26532Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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