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Luboš Luňák yazdı
With a texture atlas the "texture" is just a subtexture of a larger texture, so texture coordinates are not the full range between 0 and 1, but just a part of it. Since areaScaleFragmentShader converts between pixel and texture coordinates, the conversion needs to take this into account. Change-Id: I9d29ffea52551d19ba681971a2b4f140a35b491c Reviewed-on: https://gerrit.libreoffice.org/70774 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
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