#i125020# fix rounding error in AquaSalGraphics::RefreshRect()
Rounding left and width down can accumulate a rounding error of almost two in the calculation of right. The existing code compensates for this by increasing the width by two, but since left has been decremented by one to accommodate for antialiasing artifacts this compensation is one to few by itself and two to few when accounting for antialiasing artifacts on the right. Y-pos and height have the same problems and get the matching fix. (cherry picked from commit 073ec69f)
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