opengl: shader based polyline rendering - fixes tdf#97137 for OGL
Adds native opengl polyline rendering to draw polylines, line joins and line caps as triangle strips. The vertex shader allows for the dynamic line width by calculating the correct vertex posiitons, and the fragment shader is used for anti-aliasing. Change-Id: If7982c828cae1fae59c57194c8ac77e5ad7f1d26
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