Kaydet (Commit) a7f3c73f authored tarafından Markus Mohrhard's avatar Markus Mohrhard

extract shaders to own file and use shared shader loading

Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
üst 56d45b72
......@@ -20,6 +20,7 @@ $(eval $(call gb_Library_use_libraries,oglcanvas,\
cppuhelper \
comphelper \
vcl \
vclopengl \
tk \
tl \
i18nlangtag \
......
......@@ -24,6 +24,7 @@ $(eval $(call gb_Module_add_targets,canvas,\
Library_canvastools \
Library_simplecanvas \
Library_vclcanvas \
Package_opengl \
))
ifeq ($(ENABLE_CAIRO_CANVAS),TRUE)
......
# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
$(eval $(call gb_Package_Package,canvas_opengl_shader,$(SRCDIR)/canvas/opengl))
$(eval $(call gb_Package_add_files,canvas_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
dummyVertexShader.glsl \
linearMultiColorGradientFragmentShader.glsl \
linearTwoColorGradientFragmentShader.glsl \
radialMultiColorGradientFragmentShader.glsl \
radialTwoColorGradientFragmentShader.glsl \
rectangularMultiColorGradientFragmentShader.glsl \
rectangularTwoColorGradientFragmentShader.glsl \
))
# vim: set noet sw=4 ts=4:
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
varying vec2 v_textureCoords2d;
void main(void)
{
gl_Position = ftransform();
v_textureCoords2d = gl_MultiTexCoord0.st;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform int i_nColors;
uniform sampler1D t_colorArray4d;
uniform sampler1D t_stopArray1d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
int findBucket(float t)
{
int nMinBucket=0;
while( nMinBucket < i_nColors &&
texture1D(t_stopArray1d, nMinBucket).s < t )
++nMinBucket;
return max(nMinBucket-1,0);
}
void main(void)
{
const float fAlpha =
clamp( (m_transform * vec3(v_textureCoords2d,1)).s,
0.0, 1.0 );
const int nMinBucket=findBucket( fAlpha );
const float fLerp =
(fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
(texture1D(t_stopArray1d, nMinBucket+1).s -
texture1D(t_stopArray1d, nMinBucket).s);
gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
texture1D(t_colorArray4d, nMinBucket+1),
fLerp);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform vec4 v_startColor4d;
uniform vec4 v_endColor4d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
void main(void)
{
gl_FragColor = mix(v_startColor4d,
v_endColor4d,
clamp(
(m_transform * vec3(v_textureCoords2d,1)).s,
0.0, 1.0));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform int i_nColors;
uniform sampler1D t_colorArray4d;
uniform sampler1D t_stopArray1d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
const vec2 v_center2d = vec2(0,0);
int findBucket(float t)
{
int nMinBucket=0;
while( nMinBucket < i_nColors &&
texture1D(t_stopArray1d, nMinBucket).s < t )
++nMinBucket;
return max(nMinBucket-1,0);
}
void main(void)
{
const float fAlpha =
clamp( 1.0 - distance(
vec2( m_transform * vec3(v_textureCoords2d,1)),
v_center2d),
0.0, 1.0 );
const int nMinBucket=findBucket( fAlpha );
const float fLerp =
(fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
(texture1D(t_stopArray1d, nMinBucket+1).s -
texture1D(t_stopArray1d, nMinBucket).s);
gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
texture1D(t_colorArray4d, nMinBucket+1),
fLerp);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform vec4 v_startColor4d;
uniform vec4 v_endColor4d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
const vec2 v_center2d = vec2(0,0);
void main(void)
{
gl_FragColor = mix(v_startColor4d,
v_endColor4d,
1.0 - distance(
vec2(
m_transform * vec3(v_textureCoords2d,1)),
v_center2d));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform int i_nColors;
uniform sampler1D t_colorArray4d;
uniform sampler1D t_stopArray1d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
int findBucket(float t)
{
int nMinBucket=0;
while( nMinBucket < i_nColors &&
texture1D(t_stopArray1d, nMinBucket).s < t )
++nMinBucket;
return max(nMinBucket-1,0);
}
void main(void)
{
const vec2 v = abs( vec2(m_transform * vec3(v_textureCoords2d,1)) );
const float fAlpha = 1 - max(v.x, v.y);
const int nMinBucket=findBucket( fAlpha );
const float fLerp =
(fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
(texture1D(t_stopArray1d, nMinBucket+1).s -
texture1D(t_stopArray1d, nMinBucket).s);
gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
texture1D(t_colorArray4d, nMinBucket+1),
fLerp);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform vec4 v_startColor4d;
uniform vec4 v_endColor4d;
uniform mat3x2 m_transform;
varying vec2 v_textureCoords2d;
void main(void)
{
const vec2 v = abs( vec2(m_transform * vec3(v_textureCoords2d,1)) );
const float t = max(v.x, v.y);
gl_FragColor = mix(v_startColor4d,
v_endColor4d,
1.0-t);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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