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LibreOffice
core
Commits
8f1b58b5
Kaydet (Commit)
8f1b58b5
authored
Kas 18, 2014
tarafından
Michael Meeks
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
vcl: fix un-initialized log length & clean copy/paste bits.
Change-Id: I39cd9ef32fafa2894ffde961d87adc6aac9d4a4f
üst
fa6a174b
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1 changed file
with
41 additions
and
47 deletions
+41
-47
OpenGLHelper.cxx
vcl/source/opengl/OpenGLHelper.cxx
+41
-47
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vcl/source/opengl/OpenGLHelper.cxx
Dosyayı görüntüle @
8f1b58b5
...
...
@@ -59,6 +59,39 @@ OString loadShader(const OUString& rFilename)
}
namespace
{
int
LogCompilerError
(
GLuint
nId
,
const
rtl
::
OUString
&
rDetail
,
const
rtl
::
OUString
&
rName
,
bool
bShaderNotProgram
)
{
int
InfoLogLength
=
0
;
CHECK_GL_ERROR
();
if
(
bShaderNotProgram
)
glGetShaderiv
(
nId
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
else
glGetProgramiv
(
nId
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
CHECK_GL_ERROR
();
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
ErrorMessage
(
InfoLogLength
+
1
);
if
(
bShaderNotProgram
)
glGetShaderInfoLog
(
nId
,
InfoLogLength
,
NULL
,
&
ErrorMessage
[
0
]);
else
glGetProgramInfoLog
(
nId
,
InfoLogLength
,
NULL
,
&
ErrorMessage
[
0
]);
CHECK_GL_ERROR
();
ErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
rDetail
<<
" shader "
<<
nId
<<
" compile for "
<<
rName
<<
" failed : "
<<
&
ErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
rDetail
<<
" shader: "
<<
rName
<<
" compile "
<<
nId
<<
"failed without error log"
);
return
0
;
}
}
GLint
OpenGLHelper
::
LoadShaders
(
const
OUString
&
rVertexShaderName
,
const
OUString
&
rFragmentShaderName
)
{
// Create the shaders
...
...
@@ -66,7 +99,6 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
GLuint
FragmentShaderID
=
glCreateShader
(
GL_FRAGMENT_SHADER
);
GLint
Result
=
GL_FALSE
;
int
InfoLogLength
;
// Compile Vertex Shader
OString
aVertexShaderSource
=
loadShader
(
rVertexShaderName
);
...
...
@@ -76,21 +108,9 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
// Check Vertex Shader
glGetShaderiv
(
VertexShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
VertexShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
VertexShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
VertexShaderID
,
InfoLogLength
,
NULL
,
&
VertexShaderErrorMessage
[
0
]);
VertexShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile for "
<<
rVertexShaderName
<<
" failed : "
<<
&
VertexShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"vertex shader: "
<<
rVertexShaderName
<<
" compile failed without error log"
);
return
0
;
}
if
(
!
Result
)
return
LogCompilerError
(
VertexShaderID
,
"vertex"
,
rVertexShaderName
,
true
);
// Compile Fragment Shader
OString
aFragmentShaderSource
=
loadShader
(
rFragmentShaderName
);
...
...
@@ -100,22 +120,9 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
// Check Fragment Shader
glGetShaderiv
(
FragmentShaderID
,
GL_COMPILE_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetShaderiv
(
FragmentShaderID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
FragmentShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
FragmentShaderID
,
InfoLogLength
,
NULL
,
&
FragmentShaderErrorMessage
[
0
]);
FragmentShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile for "
<<
rFragmentShaderName
<<
" failed : "
<<
&
FragmentShaderErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed without error log"
);
return
0
;
}
if
(
!
Result
)
return
LogCompilerError
(
FragmentShaderID
,
"fragment"
,
rFragmentShaderName
,
true
);
// Link the program
GLint
ProgramID
=
glCreateProgram
();
...
...
@@ -128,21 +135,8 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
// Check the program
glGetProgramiv
(
ProgramID
,
GL_LINK_STATUS
,
&
Result
);
if
(
!
Result
)
{
glGetProgramiv
(
ProgramID
,
GL_INFO_LOG_LENGTH
,
&
InfoLogLength
);
if
(
InfoLogLength
>
0
)
{
std
::
vector
<
char
>
ProgramErrorMessage
(
InfoLogLength
+
1
);
glGetProgramInfoLog
(
ProgramID
,
InfoLogLength
,
NULL
,
&
ProgramErrorMessage
[
0
]);
ProgramErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"Shader Program failed : "
<<
&
ProgramErrorMessage
[
0
]);
}
else
SAL_WARN
(
"vcl.opengl"
,
"shader program link failed without error log"
);
return
0
;
}
if
(
!
Result
)
return
LogCompilerError
(
ProgramID
,
"program"
,
"<both>"
,
false
);
CHECK_GL_ERROR
();
return
ProgramID
;
...
...
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