Kaydet (Commit) 7f9b0f47 authored tarafından Armin Le Grand's avatar Armin Le Grand

tdf#113197 Add MaskPrimitive (clip) to EMF/WMF if needed

Added code to quartz vcl implementation that takes care
when BitmapPalette.count != (depth^^2)-1 - which may
be the case anytime. If then a bitmap value exists that
goes beyond that count, a invalid access was executed

Change-Id: Iab332c91b8753aab85e9d365323f5c9e531efab2
Reviewed-on: https://gerrit.libreoffice.org/44058Reviewed-by: 's avatarBartosz Kosiorek <gang65@poczta.onet.pl>
Tested-by: 's avatarJenkins <ci@libreoffice.org>
üst 0f93692f
......@@ -20,43 +20,10 @@
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <wmfemfhelper.hxx>
//#include <basegfx/utils/canvastools.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
//#include <basegfx/color/bcolor.hxx>
//#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
//#include <vcl/lineinfo.hxx>
//#include <drawinglayer/attribute/lineattribute.hxx>
//#include <drawinglayer/attribute/strokeattribute.hxx>
//#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
//#include <vcl/metaact.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
//#include <basegfx/matrix/b2dhommatrixtools.hxx>
//#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
//#include <basegfx/polygon/b2dpolygontools.hxx>
//#include <drawinglayer/primitive2d/discretebitmapprimitive2d.hxx>
//#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
//#include <vcl/salbtype.hxx>
//#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
//#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
//#include <vcl/svapp.hxx>
//#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
//#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
//#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
//#include <basegfx/polygon/b2dpolygonclipper.hxx>
//#include <drawinglayer/primitive2d/invertprimitive2d.hxx>
//#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
//#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
//#include <drawinglayer/primitive2d/wallpaperprimitive2d.hxx>
//#include <drawinglayer/primitive2d/textprimitive2d.hxx>
//#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
//#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
//#include <i18nlangtag/languagetag.hxx>
//#include <drawinglayer/primitive2d/textlineprimitive2d.hxx>
//#include <drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx>
//#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
//#include <tools/fract.hxx>
//#include <numeric>
//#include <emfplushelper.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
using namespace com::sun::star;
......@@ -74,6 +41,29 @@ namespace drawinglayer
{
// get target size
const ::tools::Rectangle aMtfTarget(getMetaFile().GetPrefMapMode().GetOrigin(), getMetaFile().GetPrefSize());
const basegfx::B2DRange aMtfRange(aMtfTarget.Left(), aMtfTarget.Top(), aMtfTarget.Right(), aMtfTarget.Bottom());
// tdf#113197 get content range and check if we have an overlap with
// defined target range (aMtfRange)
if (!aMtfRange.isEmpty())
{
const basegfx::B2DRange aContentRange(xRetval.getB2DRange(rViewInformation));
// also test equal since isInside gives also true for equal
if (!aMtfRange.equal(aContentRange) && !aMtfRange.isInside(aContentRange))
{
// contentRange is partly larger than aMtfRange (stuff sticks
// outside), clipping is needed
const drawinglayer::primitive2d::Primitive2DReference xMask(
new drawinglayer::primitive2d::MaskPrimitive2D(
basegfx::B2DPolyPolygon(
basegfx::utils::createPolygonFromRect(
aMtfRange)),
xRetval));
xRetval = drawinglayer::primitive2d::Primitive2DContainer{ xMask };
}
}
// create transformation
basegfx::B2DHomMatrix aAdaptedTransform;
......
......@@ -438,11 +438,13 @@ class ImplPixelFormat8 : public ImplPixelFormat
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt8 mnPaletteCount;
public:
explicit ImplPixelFormat8( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(static_cast< sal_uInt8 >(rPalette.GetEntryCount()))
{
}
virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; }
......@@ -452,7 +454,13 @@ public:
}
virtual Color ReadPixel() override
{
return mrPalette[ *pData++ ].GetColor();
const sal_uInt8 nIndex(*pData++);
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
if(nIndex < mnPaletteCount)
return mrPalette[nIndex].GetColor();
else
return Color(COL_BLACK);
}
virtual void WritePixel( Color nColor ) override
{
......@@ -465,6 +473,7 @@ class ImplPixelFormat4 : public ImplPixelFormat
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt8 mnPaletteCount;
sal_uInt32 mnX;
sal_uInt32 mnShift;
......@@ -472,6 +481,7 @@ public:
explicit ImplPixelFormat4( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(static_cast< sal_uInt8 >(rPalette.GetEntryCount()))
, mnX(0)
, mnShift(0)
{
......@@ -492,10 +502,15 @@ public:
}
virtual Color ReadPixel() override
{
const BitmapColor& rColor = mrPalette[( pData[mnX >> 1] >> mnShift) & 0x0f];
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
const sal_uInt8 nIndex(( pData[mnX >> 1] >> mnShift) & 0x0f);
mnX++;
mnShift ^= 4;
return rColor.GetColor();
if(nIndex < mnPaletteCount)
return mrPalette[nIndex].GetColor();
else
return Color(COL_BLACK);
}
virtual void WritePixel( Color nColor ) override
{
......@@ -511,12 +526,14 @@ class ImplPixelFormat1 : public ImplPixelFormat
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
const sal_uInt8 mnPaletteCount;
sal_uInt32 mnX;
public:
explicit ImplPixelFormat1( const BitmapPalette& rPalette )
: pData(nullptr)
, mrPalette(rPalette)
, mnPaletteCount(static_cast< sal_uInt8 >(rPalette.GetEntryCount()))
, mnX(0)
{
}
......@@ -531,9 +548,14 @@ public:
}
virtual Color ReadPixel() override
{
const BitmapColor& rColor = mrPalette[ (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1];
// Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!)
const sal_uInt8 nIndex( (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1);
mnX++;
return rColor.GetColor();
if(nIndex < mnPaletteCount)
return mrPalette[nIndex].GetColor();
else
return Color(COL_BLACK);
}
virtual void WritePixel( Color nColor ) override
{
......
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