Kaydet (Commit) 675a3928 authored tarafından Gabor Kelemen's avatar Gabor Kelemen Kaydeden (comit) Miklos Vajna

tdf#42949 Fix IWYU warnings in include/svx/sdr/*

Found with bin/find-unneeded-includes
Only removal proposals are dealt with here.

Change-Id: Iec39b6508a43746c99eddb71f444d921cd8cff1a
Reviewed-on: https://gerrit.libreoffice.org/73368
Tested-by: Jenkins
Reviewed-by: 's avatarMiklos Vajna <vmiklos@collabora.com>
üst 95462a02
...@@ -21,7 +21,6 @@ ...@@ -21,7 +21,6 @@
#define INCLUDED_SVX_SDR_ANIMATION_ANIMATIONSTATE_HXX #define INCLUDED_SVX_SDR_ANIMATION_ANIMATIONSTATE_HXX
#include <sal/types.h> #include <sal/types.h>
#include <vector>
#include <svx/sdr/animation/scheduler.hxx> #include <svx/sdr/animation/scheduler.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx> #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
......
...@@ -20,11 +20,7 @@ ...@@ -20,11 +20,7 @@
#ifndef INCLUDED_SVX_SDR_ANIMATION_OBJECTANIMATOR_HXX #ifndef INCLUDED_SVX_SDR_ANIMATION_OBJECTANIMATOR_HXX
#define INCLUDED_SVX_SDR_ANIMATION_OBJECTANIMATOR_HXX #define INCLUDED_SVX_SDR_ANIMATION_OBJECTANIMATOR_HXX
#include <sal/types.h>
#include <vector>
#include <vcl/timer.hxx>
#include <svx/sdr/animation/scheduler.hxx> #include <svx/sdr/animation/scheduler.hxx>
#include <svx/sdr/animation/animationstate.hxx>
namespace sdr namespace sdr
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX #ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX
#define INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX #define INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx> #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx> #include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx> #include <drawinglayer/attribute/fillgradientattribute.hxx>
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINESHADOWTEXTATTRIBUTE_HXX #ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINESHADOWTEXTATTRIBUTE_HXX
#define INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINESHADOWTEXTATTRIBUTE_HXX #define INCLUDED_SVX_SDR_ATTRIBUTE_SDRLINESHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <svx/sdr/attribute/sdrshadowtextattribute.hxx> #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx> #include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx> #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX #ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#define INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX #define INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <drawinglayer/attribute/sdrshadowattribute.hxx> #include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx> #include <svx/sdr/attribute/sdrtextattribute.hxx>
......
...@@ -21,9 +21,9 @@ ...@@ -21,9 +21,9 @@
#define INCLUDED_SVX_SDR_CONTACT_OBJECTCONTACT_HXX #define INCLUDED_SVX_SDR_CONTACT_OBJECTCONTACT_HXX
#include <svx/sdr/animation/objectanimator.hxx> #include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdr/animation/animationstate.hxx>
#include <svx/svxdllapi.h> #include <svx/svxdllapi.h>
#include <drawinglayer/geometry/viewinformation2d.hxx> #include <drawinglayer/geometry/viewinformation2d.hxx>
#include <memory>
class SdrLayerIDSet; class SdrLayerIDSet;
namespace tools { class Rectangle; } namespace tools { class Rectangle; }
......
...@@ -20,10 +20,7 @@ ...@@ -20,10 +20,7 @@
#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#include <sal/types.h>
#include <memory> #include <memory>
#include <vector>
#include <svx/svxdllapi.h> #include <svx/svxdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx> #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
......
...@@ -23,7 +23,6 @@ ...@@ -23,7 +23,6 @@
#include <rtl/ref.hxx> #include <rtl/ref.hxx>
#include <svx/sdr/animation/scheduler.hxx> #include <svx/sdr/animation/scheduler.hxx>
#include <svx/sdr/overlay/overlayobject.hxx> #include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/mapmod.hxx>
#include <tools/color.hxx> #include <tools/color.hxx>
#include <tools/gen.hxx> #include <tools/gen.hxx>
#include <svx/svxdllapi.h> #include <svx/svxdllapi.h>
......
...@@ -23,7 +23,6 @@ ...@@ -23,7 +23,6 @@
#include <basegfx/point/b2dpoint.hxx> #include <basegfx/point/b2dpoint.hxx>
#include <basegfx/range/b2drange.hxx> #include <basegfx/range/b2drange.hxx>
#include <tools/color.hxx> #include <tools/color.hxx>
#include <rtl/ref.hxx>
#include <svx/sdr/animation/scheduler.hxx> #include <svx/sdr/animation/scheduler.hxx>
#include <svx/svxdllapi.h> #include <svx/svxdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx> #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
......
...@@ -22,7 +22,6 @@ ...@@ -22,7 +22,6 @@
#include <svx/sdr/overlay/overlayobject.hxx> #include <svx/sdr/overlay/overlayobject.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx> #include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
namespace sdr namespace sdr
......
...@@ -22,7 +22,6 @@ ...@@ -22,7 +22,6 @@
#include <svx/sdr/overlay/overlayobject.hxx> #include <svx/sdr/overlay/overlayobject.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx> #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
namespace sdr namespace sdr
......
...@@ -21,7 +21,6 @@ ...@@ -21,7 +21,6 @@
#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYSELECTION_HXX #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYSELECTION_HXX
#include <svx/sdr/overlay/overlayobject.hxx> #include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/region.hxx>
namespace sdr namespace sdr
......
...@@ -21,7 +21,6 @@ ...@@ -21,7 +21,6 @@
#define INCLUDED_SVX_SDR_TABLE_TABLECONTROLLER_HXX #define INCLUDED_SVX_SDR_TABLE_TABLECONTROLLER_HXX
#include <com/sun/star/util/XModifyListener.hpp> #include <com/sun/star/util/XModifyListener.hpp>
#include <com/sun/star/table/XTable.hpp>
#include <rtl/ref.hxx> #include <rtl/ref.hxx>
#include <svx/sdr/overlay/overlayobjectlist.hxx> #include <svx/sdr/overlay/overlayobjectlist.hxx>
......
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