tdf#82214 optimize performance for primitives
See svg bug doc, which is processed quite slowly. Beyond needing faster renderers, there is also demand to improve the handling of primitives created by SVG import. Conflicts: drawinglayer/source/primitive2d/patternfillprimitive2d.cxx vcl/win/gdi/gdiimpl.cxx Change-Id: I10992a5746b8b2d6b50e3ee3fe415a035685c9ba
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