Kaydet (Commit) 1877228a authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Add confused comment

Change-Id: I5179ee1cd295f256526feebb192a8548c41276a7
üst 429876d1
......@@ -38,6 +38,8 @@ float snoise(vec2 P) {
}
void main() {
// No idea why the multiplication by 10 (and not 16, which would seem more logical to me, as
// the permTexture is 16*16 pixels in size).
float sn = snoise(10.0*v_texturePosition);
if( sn < time)
gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
......
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