Kaydet (Commit) 14bf2a4b authored tarafından Stephan Bergmann's avatar Stephan Bergmann

loplugin:includeform: idl

Change-Id: I9631129331ef4b858ed3dd7b0e617002e6d461fb
üst f3698af7
......@@ -21,7 +21,7 @@
#define INCLUDED_IDL_INC_BASOBJ_HXX
#include <tools/ref.hxx>
#include <bastype.hxx>
#include "bastype.hxx"
#include <tools/pstm.hxx>
#include <functional>
#include <vector>
......
......@@ -20,9 +20,9 @@
#ifndef INCLUDED_IDL_INC_DATABASE_HXX
#define INCLUDED_IDL_INC_DATABASE_HXX
#include <module.hxx>
#include <hash.hxx>
#include <lex.hxx>
#include "module.hxx"
#include "hash.hxx"
#include "lex.hxx"
#include <rtl/string.hxx>
#include <tools/pstm.hxx>
......
......@@ -20,7 +20,7 @@
#ifndef INCLUDED_IDL_INC_GLOBALS_HXX
#define INCLUDED_IDL_INC_GLOBALS_HXX
#include <hash.hxx>
#include "hash.hxx"
struct SvGlobalHashNames
{
......
......@@ -21,7 +21,7 @@
#define INCLUDED_IDL_INC_LEX_HXX
#include <sal/types.h>
#include <hash.hxx>
#include "hash.hxx"
#include <tools/stream.hxx>
#include <vector>
#include <memory>
......
......@@ -20,8 +20,8 @@
#ifndef INCLUDED_IDL_INC_MODULE_HXX
#define INCLUDED_IDL_INC_MODULE_HXX
#include <slot.hxx>
#include <object.hxx>
#include "slot.hxx"
#include "object.hxx"
class SvMetaModule : public SvMetaObject
{
......
......@@ -20,8 +20,8 @@
#ifndef INCLUDED_IDL_INC_OBJECT_HXX
#define INCLUDED_IDL_INC_OBJECT_HXX
#include <types.hxx>
#include <slot.hxx>
#include "types.hxx"
#include "slot.hxx"
#include <vector>
class SvMetaClass;
......
......@@ -21,7 +21,7 @@
#define INCLUDED_IDL_INC_PARSER_HXX
#include <rtl/ustring.hxx>
#include <types.hxx>
#include "types.hxx"
class SvTokenStream;
class SvIdlDataBase;
......
......@@ -20,8 +20,8 @@
#ifndef INCLUDED_IDL_INC_SLOT_HXX
#define INCLUDED_IDL_INC_SLOT_HXX
#include <types.hxx>
#include <command.hxx>
#include "types.hxx"
#include "command.hxx"
class SvMetaSlot : public SvMetaAttribute
{
......
......@@ -22,7 +22,7 @@
#include <rtl/strbuf.hxx>
#include <tools/ref.hxx>
#include <basobj.hxx>
#include "basobj.hxx"
class SvMetaType;
class SvMetaSlot;
......
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