Kaydet (Commit) 03621417 authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Clean up C-style casts from pointers to void

Change-Id: I61b960eecaeadaf12121596e181604318f951094
üst 9e13404a
......@@ -205,7 +205,7 @@ IMPL_LINK(OGLWindow, FocusGrabber, VclWindowEvent*, pEvent)
{
if( pEvent->GetId() == VCLEVENT_WINDOW_MOUSEMOVE )
{
MouseEvent* pMouseEvt = (MouseEvent*)pEvent->GetData();
MouseEvent* pMouseEvt = static_cast<MouseEvent*>(pEvent->GetData());
if(pMouseEvt)
{
const Point& rMousePos = pMouseEvt->GetPosPixel();
......@@ -233,7 +233,7 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent)
{
if( pEvent->GetId() == VCLEVENT_WINDOW_KEYINPUT )
{
KeyEvent* pKeyEvt = (KeyEvent*)pEvent->GetData();
KeyEvent* pKeyEvt = static_cast<KeyEvent*>(pEvent->GetData());
if(pKeyEvt)
{
const sal_uInt16 nCode = pKeyEvt->GetKeyCode().GetCode();
......@@ -338,7 +338,7 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent)
}
else if( pEvent->GetId() == VCLEVENT_WINDOW_MOUSEBUTTONDOWN )
{
MouseEvent* pMouseEvt = (MouseEvent*)pEvent->GetData();
MouseEvent* pMouseEvt = static_cast<MouseEvent*>(pEvent->GetData());
if(pMouseEvt && pMouseEvt->IsLeft() && pMouseEvt->GetClicks() == 1)
{
m_aLastMousePos = pMouseEvt->GetPosPixel();
......@@ -350,7 +350,7 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent)
{
m_rEventHandler.GrabFocus();
}
MouseEvent* pMouseEvt = (MouseEvent*)pEvent->GetData();
MouseEvent* pMouseEvt = static_cast<MouseEvent*>(pEvent->GetData());
if(pMouseEvt && pMouseEvt->IsLeft() && m_aLastMousePos != Point(0,0))
{
const Point& aCurPos = pMouseEvt->GetPosPixel();
......@@ -380,7 +380,7 @@ IMPL_LINK(OGLWindow, CameraHandler, VclWindowEvent*, pEvent)
}
else if( pEvent->GetId() == VCLEVENT_WINDOW_MOUSEBUTTONUP )
{
MouseEvent* pMouseEvt = (MouseEvent*)pEvent->GetData();
MouseEvent* pMouseEvt = static_cast<MouseEvent*>(pEvent->GetData());
if(pMouseEvt && pMouseEvt->IsLeft() && pMouseEvt->GetClicks() == 1)
{
m_aLastMousePos = Point(0,0);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment