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Michael Stahl yazdı
The problem is that the graphics cache only counts the size of the SVG text, which is stored in SvgData::maSvgDataArray. However the SvgData::maSequence may use a lot more memory, as it may contain de-compressed bitmaps that are stored as base64-encoded PNGs in the SVG text. For example icon-themes/galaxy/brand/flat_logo.svg is 812 Ko but contains 60 Mo of bitmaps. This may cause excessive memory usage and failure to export documents due to OOM; according to valgrind massif, the bitmap buffers use 90% of the heap. Add a new interface com::sun::star::util::XAccounting, and implement it in drawinglayer BasePrimitive2D. VCL SvgData can't access drawinglayer via C++ directly so this looks like the best approach. Change-Id: I5a7c3147733e23473c1decabed24c1f79d951c7d Reviewed-on: https://gerrit.libreoffice.org/30669Tested-by:
Jenkins <ci@libreoffice.org> Reviewed-by:
Michael Stahl <mstahl@redhat.com>
f9028f19