- 21 Nis, 2017 1 kayıt (commit)
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David Ostrovsky yazdı
Uwinapi is discontinued. Change-Id: I063b4d0d8fab2d60de168e960a63b8181158ac01 Reviewed-on: https://gerrit.libreoffice.org/23198Reviewed-by:
David Ostrovsky <david@ostrovsky.org> Tested-by:
David Ostrovsky <david@ostrovsky.org>
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- 13 Ara, 2016 2 kayıt (commit)
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Caolán McNamara yazdı
Change-Id: Iadc373961dcca788b1174ee71cb386979ce064ed Reviewed-on: https://gerrit.libreoffice.org/31954Reviewed-by:
Caolán McNamara <caolanm@redhat.com> Tested-by:
Caolán McNamara <caolanm@redhat.com>
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Caolán McNamara yazdı
because that works under wayland out of the box and gtk3 uses it already Change-Id: Iefaac31e325534a81a5389f752804af917c1baef Reviewed-on: https://gerrit.libreoffice.org/31213Tested-by:
Jenkins <ci@libreoffice.org> Reviewed-by:
Caolán McNamara <caolanm@redhat.com> Tested-by:
Caolán McNamara <caolanm@redhat.com>
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- 12 Kas, 2015 1 kayıt (commit)
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Tor Lillqvist yazdı
We don't need them in a MSVC or OS X compilation either. Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
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- 11 Kas, 2015 1 kayıt (commit)
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Tor Lillqvist yazdı
The GLEW headers are enough, and what we actually use in these places. In addition to handling GL extension things in its dynamic fashion, GLEW headers also have declarations for standard, non-extension, OpenGL API, including xgl and wgl ones. Most likely we don't need mesa_headers on Windows or OS X either, and can drop them completely. Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
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- 02 Mar, 2015 1 kayıt (commit)
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Stephan Bergmann yazdı
(after removing the one remaining use of gluErrorString in a SAL_WARN call) Change-Id: Ib94e346d73e508e69c07deafdc690e3ae0e23d4e
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- 10 Kas, 2014 1 kayıt (commit)
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Markus Mohrhard yazdı
Change-Id: I419ca67dc1f87dd9ac751aa5a094fecf58136edb
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- 13 Agu, 2014 1 kayıt (commit)
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Markus Mohrhard yazdı
Change-Id: Ic6ed9c69003fa79a60310dc0b010ffc0ca868791
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- 08 Agu, 2014 2 kayıt (commit)
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Markus Mohrhard yazdı
The only thing that needs to be reimplemented is the pbuffer based custom sprite rendering. We should use a FBO with a texture backend for that. This will also save several OpenGL context switches! Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
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Markus Mohrhard yazdı
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
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- 07 Eki, 2013 1 kayıt (commit)
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Thorsten Behrens yazdı
Adds opengl canvas implementation - display-list-based, all rendering done as textured geometry. Needs shader support. Currently compiles and works on Linux, Mac should be ~easy to add, win32 eventually. Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
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