Kaydet (Commit) dd9d0dec authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) Julien Nabet

Fix typo

Change-Id: If570c55ac75c209d0b0b7331a0775ee38fa37c85
Reviewed-on: https://gerrit.libreoffice.org/72511
Tested-by: Jenkins
Reviewed-by: 's avatarJulien Nabet <serval2412@yahoo.fr>
üst c3cab069
......@@ -609,7 +609,7 @@ namespace drawinglayer
OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
// not be in an all-same transparency but will already alpha-cover themselves with blending.
// This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformly transparent.
// For hairline the effect is pretty minimal, but still not correct.
......@@ -623,7 +623,7 @@ namespace drawinglayer
OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)");
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
// not be in an all-same transparency but will already alpha-cover themselves with blending.
// This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformly transparent.
// To check, activate and draw a wide transparent self-crossing line/curve
......@@ -714,7 +714,7 @@ namespace drawinglayer
// polygon stroke primitive
// Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
// Lines with 1 and 2 pixel width without AA need special treatment since their visualization
// as filled polygons is geometrically correct but looks wrong since polygon filling avoids
// the right and bottom pixels. The used method evaluates that and takes the correct action,
// including calling recursively with decomposition if line is wide enough
......
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