abort() in dbgutil mode if OpenGL shader compilation fails
Otherwise it's quite annoying to miss e.g. a typo in the shader code if the code falls back to another way of handling the operation. Change-Id: I585be85f739929f0f422dc031a36dc83077f6820 Reviewed-on: https://gerrit.libreoffice.org/70771 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
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