opengl's drawBitmap() should also scale properly if needed (tdf#123372)
If the bitmap to be drawn will need to be scale for drawing, OpenGL handles this by scaling, but the scaling is of poor quality. Other backends scale in such a case with a good quality, and e.g. opengl's drawAlphaBitmap() also does the same check, so copy that check to drawBitmap() as well. Change-Id: If6a457c69c6676d03fa4046b9910683f51479d21 Reviewed-on: https://gerrit.libreoffice.org/69556 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
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