Kaydet (Commit) ba8c04a6 authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) Jens Carl

Fix typos

Change-Id: I78025acb7e17d894252b19b351eeae7a27fc5e97
Reviewed-on: https://gerrit.libreoffice.org/48685Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarJens Carl <j.carl43@gmx.de>
üst 05e4ffc1
......@@ -487,7 +487,7 @@ void SAL_CALL ProgressMonitor::dispose ()
removeControl ( xRef_Button );
removeControl ( m_xProgressBar.get() );
// do'nt use "...->clear ()" or "... = XFixedText ()"
// don't use "...->clear ()" or "... = XFixedText ()"
// when other hold a reference at this object !!!
xRef_Topic_Top->dispose ();
xRef_Text_Top->dispose ();
......
......@@ -104,7 +104,7 @@ void TrieNode::collectSuggestionsForCurrentNode(TrieNode* pCurrent, const OUStri
{
rSuggestionList.push_back(aStringPath);
}
// recursivly descend tree
// recursively descend tree
pCurrent->collectSuggestions(aStringPath, rSuggestionList);
}
......
......@@ -36,7 +36,7 @@ namespace anim
// only a function pointer, and a thin templated wrapper around
// that which converts member functions into that.
/** pushes the given node to the given vector and recursivly calls itself for each child node.
/** pushes the given node to the given vector and recursively calls itself for each child node.
*/
inline void create_deep_vector( const css::uno::Reference< css::animations::XAnimationNode >& xNode,
std::vector< css::uno::Reference< css::animations::XAnimationNode > >& rVector )
......
......@@ -159,7 +159,7 @@ public class SdXCustomPresentationAccess extends TestCase {
tEnv.addObjRelation("INSTANCE" + n, oInstance);
}
} catch (com.sun.star.uno.Exception e) {
log.println("Could't adding INSTANCEn: " + e);
log.println("Couldn't adding INSTANCEn: " + e);
}
return tEnv;
......
......@@ -69,7 +69,7 @@ using ::com::sun::star::beans::XPropertySetInfo;
namespace sd {
// go recursivly through all shapes in the given XShapes collection and return true as soon as the
// go recursively through all shapes in the given XShapes collection and return true as soon as the
// given shape is found. nIndex is incremented for each shape with the same shape type as the given
// shape is found until the given shape is found.
static bool getShapeIndex( const Reference< XShapes >& xShapes, const Reference< XShape >& xShape, sal_Int32& nIndex )
......
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