Kaydet (Commit) b841ab7a authored tarafından Ivo Hinkelmann's avatar Ivo Hinkelmann

INTEGRATION: CWS aw024 (1.1.4); FILE ADDED

2006/10/27 12:13:27 aw 1.1.4.3: #i39528# ::basegfx -> basegfx adaption
2005/09/22 12:09:47 aw 1.1.4.2: #i39529# removed SISSL from headers
2005/05/19 12:22:03 aw 1.1.4.1: #i39529#
üst e422d0d1
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: overlaycrosshair.hxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: ihi $ $Date: 2006-11-14 13:07:02 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _SDR_OVERLAY_OVERLAYCROSSHAIR_HXX
#define _SDR_OVERLAY_OVERLAYCROSSHAIR_HXX
#ifndef _SDR_OVERLAY_OVERLAYOBJECT_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class OverlayCrosshairStriped : public OverlayObjectWithBasePosition
{
protected:
// Draw geometry
virtual void drawGeometry(OutputDevice& rOutputDevice);
// Create the BaseRange. This method needs to calculate maBaseRange.
virtual void createBaseRange(OutputDevice& rOutputDevice);
public:
OverlayCrosshairStriped(const basegfx::B2DPoint& rBasePos);
virtual ~OverlayCrosshairStriped();
// Hittest with logical coordinates
virtual sal_Bool isHit(const basegfx::B2DPoint& rPos, double fTol = 0.0) const;
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class OverlayCrosshair : public OverlayCrosshairStriped
{
protected:
// Draw geometry
virtual void drawGeometry(OutputDevice& rOutputDevice);
public:
OverlayCrosshair(
const basegfx::B2DPoint& rBasePos,
Color aLineColor = Color(COL_BLACK));
virtual ~OverlayCrosshair();
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYCROSSHAIR_HXX
// eof
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