Kaydet (Commit) 57414921 authored tarafından Matthias Freund's avatar Matthias Freund Kaydeden (comit) David Tardon

fdo#39468 Comment translation GER-ENG in sw/source/ui/shells/ (Part 1)

basesh.cxx line 112 translated with a hint of David Tardon. (Thank you!)

Change-Id: I98af528c011a7d63b07b3aa71271d6816c11f7ab
Reviewed-on: https://gerrit.libreoffice.org/3512Reviewed-by: 's avatarDavid Tardon <dtardon@redhat.com>
Tested-by: 's avatarDavid Tardon <dtardon@redhat.com>
üst f33b292d
......@@ -311,7 +311,7 @@ void SwAnnotationShell::Exec( SfxRequest &rReq )
if (pFieldItem && pFieldItem->GetField()->ISA(SvxURLField))
{
// Feld selektieren, so dass es beim Insert geloescht wird
// Select the field so that it will be deleted during insert
ESelection aSel = pOLV->GetSelection();
aSel.nEndPos++;
pOLV->SetSelection(aSel);
......@@ -425,7 +425,7 @@ void SwAnnotationShell::Exec( SfxRequest &rReq )
*/
SfxItemSet aDlgAttr(GetPool(), EE_ITEMS_START, EE_ITEMS_END);
// util::Language gibts an der EditEngine nicht! Daher nicht im Set.
// util::Language does not exist in the EditEngine! Therefore not included in the set.
aDlgAttr.Put( aEditAttr );
aDlgAttr.Put( SvxKerningItem(0, RES_CHRATR_KERNING) );
......@@ -1580,7 +1580,7 @@ void SwAnnotationShell::InsertSymbol(SfxRequest& rReq)
else
aAllSet.Put( SfxStringItem( SID_FONT_NAME, aSetDlgFont.GetFamilyName() ) );
// Wenn Zeichen selektiert ist kann es angezeigt werden
// If character is selected then it can be shown.
SfxAbstractDialog* pDlg = pFact->CreateSfxDialog( rView.GetWindow(), aAllSet,
rView.GetViewFrame()->GetFrame().GetFrameInterface(), RID_SVXDLG_CHARMAP );
......@@ -1610,7 +1610,7 @@ void SwAnnotationShell::InsertSymbol(SfxRequest& rReq)
if( sSym.Len() )
{
// nicht flackern
// do not flicker
pOLV->HideCursor();
Outliner * pOutliner = pOLV->GetOutliner();
pOutliner->SetUpdateMode(sal_False);
......@@ -1623,10 +1623,10 @@ void SwAnnotationShell::InsertSymbol(SfxRequest& rReq)
0 );
aFontSet.Set( aOldSet );
// String einfuegen
// Insert string
pOLV->InsertText( sSym);
// attributieren (Font setzen)
// Attributing (set font)
SfxItemSet aSetFont( *aFontSet.GetPool(), aFontSet.GetRanges() );
SvxFontItem aFontItem (aFont.GetFamily(), aFont.GetName(),
aFont.GetStyleName(), aFont.GetPitch(),
......@@ -1641,16 +1641,16 @@ void SwAnnotationShell::InsertSymbol(SfxRequest& rReq)
aSetFont.Put( aFontItem, EE_CHAR_FONTINFO_CTL );
pOLV->SetAttribs(aSetFont);
// Selektion loeschen
// Erase selection
ESelection aSel(pOLV->GetSelection());
aSel.nStartPara = aSel.nEndPara;
aSel.nStartPos = aSel.nEndPos;
pOLV->SetSelection(aSel);
// Alten Font restaurieren
// Restore old font
pOLV->SetAttribs( aFontSet );
// ab jetzt wieder anzeigen
// From now on show it again
pOutliner->SetUpdateMode(sal_True);
pOLV->ShowCursor();
......
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