Kaydet (Commit) 54ae52e1 authored tarafından Thomas Klausner's avatar Thomas Klausner

Translate comments to English.

Change-Id: Ic1c22a4840c09249e9a1e8cf0712ee942fd030b1
üst 8dc2f2f1
......@@ -175,8 +175,8 @@ struct WW8_STD
sal_uInt16 cupx : 4; // # of UPXs (and UPEs)
sal_uInt16 istdNext : 12; // next style
sal_uInt16 bchUpe; // offset to end of upx's, start of upe's
// jetzt neu:
// ab Ver8 gibts zwei Felder mehr:
// new:
// from Ver8 on there are two more fields:
sal_uInt16 fAutoRedef : 1; /* auto redefine style when appropriate */
sal_uInt16 fHidden : 1; /* hidden from UI? */
sal_uInt16 : 14; /* unused bits */
......@@ -191,7 +191,7 @@ struct WW8_STD
static_assert(sizeof (WW8_STD) == 10, "this has to match the msword size");
/** Basis zum Einlesen UND zum Arbeiten (wird jeweils unter schiedlich beerbt)
/** base for reading AND working on (will have different subclasses */
*/
struct WW8_FFN_BASE // Font Descriptor
{
......@@ -211,15 +211,15 @@ struct WW8_FFN_BASE // Font Descriptor
static_assert(sizeof (WW8_FFN_BASE) == 6, "this has to match the msword size");
/** Hiermit arbeiten wir im Parser (und Dumper)
/** This is what we use in the Parser (and Dumper)
*/
struct WW8_FFN : public WW8_FFN_BASE
{
// ab Ver8 als Unicode
OUString sFontname;// 0x6 bzw. 0x40 ab Ver8 zero terminated string that
OUString sFontname;// 0x6 or 0x40 resp. from Ver8 on zero terminated string that
// records name of font.
// Maximal size of szFfn is 65 characters.
// Vorsicht: Dieses Array kann auch kleiner sein!!!
// Attention: This array can be smaller!!!
// Possibly followed by a second sz which records the
// name of an alternate font to use if the first named
// font does not exist on this system.
......@@ -429,10 +429,9 @@ struct WW8_DOGRID
short dxaGrid; // width of each grid square
short dyaGrid; // height of each grid square
/* a c h t u n g : es duerfen keine solchen Bitfelder ueber einen eingelesenes Byte-Array
gelegt werden!!
stattdessen ist ein aBits1 darueber zu legen, das mit & auszulesen ist
GRUND: Compiler auf Intel und Sparc sortieren die Bits unterschiedlich
/* attention: you must not put bit fields on top of such a byte array read from a file!
instead put an aBits1 on it and read it out with &.
reason: compilers on Intel and Sparc sort the bits differently
*/
short dyGridDisplay:7; // the number of grid squares (in the y direction)
......@@ -530,7 +529,7 @@ struct WW8_TBD
// * int :2 C0 reserved
};
struct WW8_TCell // hiermit wird weitergearbeitet (entspricht weitestgehend dem Ver8-Format)
struct WW8_TCell // this is the base for further work (corresponds mostly to the Ver8 format)
{
// The single-bit fields should ideally be bool, but probably need to keep
// them as sal_uInt8 to make them combine with the following two-bit
......@@ -546,7 +545,7 @@ struct WW8_TCell // hiermit wird weitergearbeitet (entspricht weitestgehend d
// 0 top
// 1 center
// 2 bottom
sal_uInt16 fUnused : 7;// reserved - nicht loeschen: macht das sal_uInt16 voll !!
sal_uInt16 fUnused : 7;// reserved - do not remove, fills up the sal_uInt16!
WW8_BRCVer9 rgbrc[4]; // border codes
//notational convenience for referring to brcTop, brcLeft, etc fields.
......@@ -557,7 +556,7 @@ struct WW8_TCell // hiermit wird weitergearbeitet (entspricht weitestgehend d
};
// cbTC (count of bytes of a TC) is 18(decimal), 12(hex).
struct WW8_TCellVer6 // wird aus der Datei gelesen
struct WW8_TCellVer6 // read from file
{
sal_uInt8 aBits1Ver6;
sal_uInt8 aBits2Ver6;
......@@ -573,22 +572,22 @@ struct WW8_TCellVer6 // wird aus der Datei gelesen
};
// cbTC (count of bytes of a TC) is 10(decimal), A(hex).
struct WW8_TCellVer8 // wird aus der Datei gelesen
struct WW8_TCellVer8 // read from file
{
SVBT16 aBits1Ver8; // Dokumentation siehe oben unter WW8_TCell
SVBT16 aBits1Ver8; // Documentation: see above at WW8_TCell
SVBT16 aUnused; // reserve
WW8_BRC rgbrcVer8[4]; // Dokumentation siehe oben unter WW8_TCell
WW8_BRC rgbrcVer8[4]; // Documentation: see above at WW8_TCell
};
// cbTC (count of bytes of a TC) is 20(decimal), 14(hex).
struct WW8_SHD // struct SHD fehlt in der Beschreibung
struct WW8_SHD // struct SHD is missing from the description
{
private:
sal_uInt16 maBits;
// sal_uInt16 nFore : 5; // 0x001f ForegroundColor
// sal_uInt16 nBack : 5; // 0x03e0 BackgroundColor
// sal_uInt16 nStyle : 5; // 0x7c00 Percentage and Style
// sal_uInt16 nDontKnow : 1; // 0x8000 ??? ab Ver8: ebenfalls fuer Style
// sal_uInt16 nDontKnow : 1; // 0x8000 ??? from Ver8: also for Style
public:
WW8_SHD() : maBits(0) {}
......@@ -727,7 +726,7 @@ struct WW8_DP_LINETYPE
// 2=Dotted, 3=Dash Dot, 4=Dash Dot Dot, 5=Hollow
};
struct WW8_DP_SHADOW // Schattierung!
struct WW8_DP_SHADOW // shading!
{
SVBT16 shdwpi; // Shadow Property Intensity
SVBT16 xaOffset; // x offset of shadow
......@@ -852,7 +851,7 @@ struct WW8_PCD
};
// AnnoTation References Descriptor (ATRD)
struct WW8_ATRD // fuer die 8-Version
struct WW8_ATRD // for version 8
{
SVBT16 xstUsrInitl[ 10 ]; // pascal-style String holding initials
// of annotation author
......@@ -876,7 +875,7 @@ struct WW8_ATRDEXTRA
SVBT32 Discussitem;
};
struct WW67_ATRD // fuer die 6/7-Version
struct WW67_ATRD // for versions 6/7
{
sal_Char xstUsrInitl[ 10 ]; // pascal-style String holding initials
// of annotation author
......@@ -952,8 +951,8 @@ public:
enum FSPAOrient {RelPgMargin, RelPageBorder, RelText};
};
struct WW8_FSPA_SHADOW // alle Member an gleicher Position und Groesse,
{ // wegen: pF = (WW8_FSPA*)pFS;
struct WW8_FSPA_SHADOW // all members at same position and size
{ // due to: pF = (WW8_FSPA*)pFS;
SVBT32 nSpId;
SVBT32 nXaLeft;
SVBT32 nYaTop;
......
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