Kaydet (Commit) 0a850f3e authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) Noel Grandin

Fix typos

Change-Id: Iaefa094c82006346897f5563ac3ddcdc60ab68a3
Reviewed-on: https://gerrit.libreoffice.org/34809Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarNoel Grandin <noel.grandin@collabora.co.uk>
üst 6fab286b
......@@ -121,7 +121,7 @@ class AnimationNodeBase : public XAnimateMotion,
public OWeakObject
{
public:
// our first, last and only protection from mutli-threads!
// our first, last and only protection from multi-threads!
Mutex maMutex;
};
......@@ -364,7 +364,7 @@ private:
/** current iteration position */
ChildList_t::iterator maIter;
/** our first, last and only protection from mutli-threads! */
/** our first, last and only protection from multi-threads! */
Mutex maMutex;
};
......
......@@ -476,7 +476,7 @@ bool EditorWindow::ImpCanModify()
if ( StarBASIC::IsRunning() && rModulWindow.GetBasicStatus().bIsRunning )
{
// If in Trace-mode, abort the trace or refuse input
// Remove markers in the modules in Notify at Basic::Stoped
// Remove markers in the modules in Notify at Basic::Stopped
if (ScopedVclPtrInstance<QueryBox>(nullptr, WB_OK_CANCEL, IDEResId(RID_STR_WILLSTOPPRG).toString())->Execute() == RET_OK)
{
rModulWindow.GetBasicStatus().bIsRunning = false;
......
......@@ -23,7 +23,7 @@ End If
cn.CommandTimeout = origTimeout ' restore timeout
Rem Double check objCmd.ActiveConnection is pointing to objCmd.ActiveConnection
If objCmd.ActiveConnection.CommandTimeout <> origTimeout Then
doUnitTest = "FAIL expected orignal timeout " & origTimeout & " but got " & objCmd.ActiveConnection.CommandTimeout
doUnitTest = "FAIL expected original timeout " & origTimeout & " but got " & objCmd.ActiveConnection.CommandTimeout
Exit Function
End If
doUnitTest = "OK" ' no error
......
......@@ -1626,7 +1626,7 @@ bool StarBASIC::CError( SbError code, const OUString& rMsg,
{
SolarMutexGuard aSolarGuard;
// compiler error during runtime -> stop programm
// compiler error during runtime -> stop program
if( IsRunning() )
{
// #109018 Check if running Basic is affected
......
......@@ -1974,7 +1974,7 @@ void SbiRuntime::StepSET()
{
SbxVariableRef refVal = PopVar();
SbxVariableRef refVar = PopVar();
StepSET_Impl( refVal, refVar, bVBAEnabled ); // this is really assigment
StepSET_Impl( refVal, refVar, bVBAEnabled ); // this is really assignment
}
void SbiRuntime::StepVBASET()
......
......@@ -115,7 +115,7 @@ SbxBasicFormater::SbxBasicFormater( sal_Unicode _cDecPoint, sal_Unicode _cThousa
{
}
// function for ouput of a error-text (for debugging)
// function for output of a error-text (for debugging)
// displaces all characters of the string, starting from nStartPos
// for one position to larger indexes, i. e. place for a new
// character (which is to be inserted) is created.
......
......@@ -426,7 +426,7 @@ void * pRegReturn = &nRegReturn;
if( bComplex )
{
__asm__( "add %i7, 4, %i7\n\t" );
// after call to complex return valued funcion there is an unimp instruction
// after call to complex return valued function there is an unimp instruction
}
}
......
......@@ -540,7 +540,7 @@ static void cpp_vtable_call(int nFunctionIndex, void** pCallStack, int vTableOff
//if( bComplex )
//{
// __asm__( "add %i7, 4, %i7\n\t" );
// // after call to complex return valued funcion there is an unimp instruction
// // after call to complex return valued function there is an unimp instruction
//}
}
......
......@@ -63,7 +63,7 @@ using namespace x86_64;
of SSESF, SSEDF classes, that are basically SSE class, just gcc will
use SF or DFmode move instead of DImode to avoid reformating penalties.
Similary we play games with INTEGERSI_CLASS to use cheaper SImode moves
Similarly we play games with INTEGERSI_CLASS to use cheaper SImode moves
whenever possible (upper half does contain padding).
*/
enum x86_64_reg_class
......
......@@ -104,7 +104,7 @@ static void cpp_call(
sal_Int32 nParams, typelib_MethodParameter * pParams,
void * pUnoReturn, void * pUnoArgs[], uno_Any ** ppUnoExc )
{
// Maxium space for [complex ret ptr], values | ptr ...
// Maximum space for [complex ret ptr], values | ptr ...
// (but will be used less - some of the values will be in pGPR and pFPR)
sal_uInt64 *pStack = static_cast<sal_uInt64 *>(__builtin_alloca( (nParams + 3) * sizeof(sal_uInt64) ));
sal_uInt64 *pStackStart = pStack;
......
......@@ -63,7 +63,7 @@ using namespace x86_64;
of SSESF, SSEDF classes, that are basically SSE class, just gcc will
use SF or DFmode move instead of DImode to avoid reformating penalties.
Similary we play games with INTEGERSI_CLASS to use cheaper SImode moves
Similarly we play games with INTEGERSI_CLASS to use cheaper SImode moves
whenever possible (upper half does contain padding).
*/
enum x86_64_reg_class
......
......@@ -104,7 +104,7 @@ static void cpp_call(
sal_Int32 nParams, typelib_MethodParameter * pParams,
void * pUnoReturn, void * pUnoArgs[], uno_Any ** ppUnoExc )
{
// Maxium space for [complex ret ptr], values | ptr ...
// Maximum space for [complex ret ptr], values | ptr ...
// (but will be used less - some of the values will be in pGPR and pFPR)
sal_uInt64 *pStack = static_cast<sal_uInt64 *>(__builtin_alloca( (nParams + 3) * sizeof(sal_uInt64) ));
sal_uInt64 *pStackStart = pStack;
......
......@@ -424,7 +424,7 @@ static void cpp_vtable_call()
if( bComplex )
{
__asm__( "add %i7, 4, %i7\n\t" );
// after call to complex return valued funcion there is an unimp instruction
// after call to complex return valued function there is an unimp instruction
}
}
......
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