• Markus Mohrhard's avatar
    reuse OpenGLContext in OGL canvas · 779ae371
    Markus Mohrhard yazdı
    The only thing that needs to be reimplemented is the pbuffer based
    custom sprite rendering. We should use a FBO with a texture backend
    for that. This will also save several OpenGL context switches!
    
    Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
    779ae371
Library_oglcanvas.mk 1.6 KB