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#ifndef DBAUI_DATAVIEW_HXX
#define DBAUI_DATAVIEW_HXX

#include <vcl/window.hxx>
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <svtools/acceleratorexecute.hxx>
#include <sal/macros.h>
#include <memory>
#include "dbaccessdllapi.h"

class FixedLine;
class SvtMiscOptions;
namespace dbaui
{
    class IController;
    class DBACCESS_DLLPUBLIC ODataView :    public Window
    {
        ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >    m_xServiceFactory;  // the service factory to work with

    protected:
        IController&        m_rController;  // the controller in where we resides in
        FixedLine*          m_pSeparator;   // our separator above the toolbox (may be NULL)
        ::std::auto_ptr< ::svt::AcceleratorExecute> m_pAccel;

    public:
        ODataView(  Window* pParent,
                    IController& _rController,
                    const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& ,
                    WinBits nStyle = 0 );
        virtual ~ODataView();

        /// late construction
        virtual void Construct();
        // initialize will be called when after the controller finished his initialize method
        virtual void initialize(){}
        // window overridables
        virtual long PreNotify( NotifyEvent& rNEvt );
        virtual void StateChanged( StateChangedType nStateChange );
        virtual void DataChanged( const DataChangedEvent& rDCEvt );

        inline IController& getCommandController() const { return m_rController; }

        /** will be called when the controls need to be resized.
        */
        virtual void resizeControls(const Size& /*_rDiff*/) { Resize(); }

        void        enableSeparator( const sal_Bool _bEnable = sal_True );
        sal_Bool    isSeparatorEnabled() const { return NULL != m_pSeparator; }

        ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory > getORB() { return m_xServiceFactory;}

        // the default implementation simply calls resizeAll( GetSizePixel() )
        virtual void Resize();

        void attachFrame(const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _xFrame);
    protected:
        // window overridables
        virtual void Paint( const Rectangle& _rRect );

        /// re-arrange all controls, including the toolbox, it's separator, and the "real view"
        virtual void resizeAll( const Rectangle& _rPlayground );

        // re-arrange the controls belonging to the document itself
        virtual void resizeDocumentView( Rectangle& _rPlayground );
    };
}
#endif // DBAUI_DATAVIEW_HXX

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