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#ifndef DBAUI_QUERYTABWINUNDOACT_HXX
#define DBAUI_QUERYTABWINUNDOACT_HXX

#include "QueryDesignUndoAction.hxx"
#ifndef INCLUDED_VECTOR
#define INCLUDED_VECTOR
#include <vector>
#endif // INCLUDED_VECTOR

#include <algorithm>

namespace dbaui
{
    // ================================================================================================
    // OQueryTabWinUndoAct - Undo-Basisklasse fuer alles, was mit Einfuegen/Entfernen von TabWIns zu tun hat zu tun hat

    class OQueryTableWindow;
    class OTableConnection;
    class OQueryTableView;
    class OQueryTabWinUndoAct : public OQueryDesignUndoAction
    {
    protected:
        ::std::vector<OTableConnection*> m_vTableConnection;
        OQueryTableWindow*               m_pTabWin;
        BOOL                             m_bOwnerOfObjects;
            // bin ich alleiniger Eigentuemer der verwalteten Objekte ? (aendert sich mit jedem Redo oder Undo)

    public:
        OQueryTabWinUndoAct(OQueryTableView* pOwner, USHORT nCommentID);
        virtual ~OQueryTabWinUndoAct();

        void SetOwnership(BOOL bTakeIt) { m_bOwnerOfObjects = bTakeIt; }


        virtual void Undo() = 0;
        virtual void Redo() = 0;

        // Zugriff auf das TabWin
        void SetTabWin(OQueryTableWindow* pTW) { m_pTabWin = pTW; }
            // anschliessend sollte das SetOwnership aufgerufen werden

        // Zugriff auf die verwalteten Connections
        USHORT  ConnCount() { return (USHORT)m_vTableConnection.size(); }

        ::std::vector<OTableConnection*>*       GetTabConnList() { return &m_vTableConnection; }

        void InsertConnection( OTableConnection* pConnection ) { m_vTableConnection.push_back(pConnection); }
        void RemoveConnection( OTableConnection* pConnection )
        {
            m_vTableConnection.erase(::std::remove(m_vTableConnection.begin(),m_vTableConnection.end(),pConnection),m_vTableConnection.end());
        }
    };


}
#endif // DBAUI_QUERYTABWINUNDOACT_HXX



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