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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_dbaccess.hxx"

#include "charsetlistbox.hxx"

/** === begin UNO includes === **/
/** === end UNO includes === **/

#include <svl/itemset.hxx>
#include <svl/stritem.hxx>

//........................................................................
namespace dbaui
{
//........................................................................

    /** === begin UNO using === **/
    /** === end UNO using === **/

    //====================================================================
    //= CharSetListBox
    //====================================================================
    //--------------------------------------------------------------------
    CharSetListBox::CharSetListBox( Window* _pParent, const ResId& _rResId )
        :ListBox( _pParent, _rResId )
    {
        SetDropDownLineCount( 20 );

        OCharsetDisplay::const_iterator charSet = m_aCharSets.begin();
        while ( charSet != m_aCharSets.end() )
        {
            InsertEntry( (*charSet).getDisplayName() );
            ++charSet;
        }
    }

    //--------------------------------------------------------------------
    CharSetListBox::~CharSetListBox()
    {
    }

    //--------------------------------------------------------------------
    void CharSetListBox::SelectEntryByIanaName( const String& _rIanaName )
    {
        OCharsetDisplay::const_iterator aFind = m_aCharSets.findIanaName( _rIanaName );
        if (aFind == m_aCharSets.end())
        {
            DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: unknown charset falling back to system language!" );
            aFind = m_aCharSets.findEncoding( RTL_TEXTENCODING_DONTKNOW );
        }

        if ( aFind == m_aCharSets.end() )
        {
            SelectEntry( String() );
        }
        else
        {
            String sDisplayName = (*aFind).getDisplayName();
            if ( LISTBOX_ENTRY_NOTFOUND == GetEntryPos( sDisplayName ) )
            {
                // in our settings, there was an encoding selected which is not valid for the current
                // data source type
                // This is worth at least an assertion.
                DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: invalid character set!" );
                sDisplayName = String();
            }

            SelectEntry( sDisplayName );
        }
    }

    //--------------------------------------------------------------------
    bool CharSetListBox::StoreSelectedCharSet( SfxItemSet& _rSet, const USHORT _nItemId )
    {
        bool bChangedSomething = false;
        if ( GetSelectEntryPos() != GetSavedValue() )
        {
            OCharsetDisplay::const_iterator aFind = m_aCharSets.findDisplayName( GetSelectEntry() );
            DBG_ASSERT( aFind != m_aCharSets.end(), "CharSetListBox::StoreSelectedCharSet: could not translate the selected character set!" );
            if ( aFind != m_aCharSets.end() )
            {
                _rSet.Put( SfxStringItem( _nItemId, (*aFind).getIanaName() ) );
                bChangedSomething = true;
            }
        }
        return bChangedSomething;
    }

//........................................................................
} // namespace dbaui
//........................................................................

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