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 *  $RCSfile: AnimationRepeat.idl,v $
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 *  $Revision: 1.4 $
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 *  last change: $Author: rt $ $Date: 2005-09-08 02:45:52 $
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 *  The Contents of this file are made available subject to
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 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
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 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/
#ifndef __com_sun_star_rendering_AnimationRepeat_idl__
#define __com_sun_star_rendering_AnimationRepeat_idl__

module com { module sun { module star { module rendering {

/** This are the possible repeat modes for animations.<p>

    These constants determine how the [0,1] parameter range of the
    animation is driven through, thus defining the possible repeat
    modes.<p>

    @since OOo 2.0.0
 */
constants AnimationRepeat
{
    /** The [0,1] parameter range is sweeped through exactly once.<p>

        The [0,1] parameter range is sweeped through exactly once,
        starting with 0 and ending with 1.<p>
    */
    const byte ONE_SHOT=0;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is sweeped through exactly twice.<p>

        The [0,1] parameter range is sweeped through exactly twice,
        starting with 0, going to 1, and going back to 0. When
        plotting the value over time, this yields a triangle curve.<p>
    */
    const byte ONE_SHOT_PINGPONG=1;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is sweeped through infinitely.<p>

        The [0,1] parameter range is sweeped through infinitely,
        starting with 0, going to 1, and going back to 0, and then
        starting again. When plotting the value over time, this yields
        a repeated triangle curve.<p>
    */
    const byte PINGPONG=2;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is sweeped through infinitely.<p>

        The [0,1] parameter range is sweeped through infinitely,
        starting with 0, going to 1, and starting with 0 again. When
        plotting the value over time, this yields a repeated saw-tooth
        curve.<p>
    */
    const byte REPEAT=3;
};

}; }; }; };

#endif
