/*************************************************************************
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 *  $RCSfile: PathJoinType.idl,v $
 *
 *  $Revision: 1.4 $
 *
 *  last change: $Author: rt $ $Date: 2005-09-08 02:53:06 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/
#ifndef __com_sun_star_rendering_PathJoinType_idl__
#define __com_sun_star_rendering_PathJoinType_idl__

module com { module sun { module star { module rendering {

/** Determines which shape to use when joining path segments.<p>

    The joins between different paths segments can be formed out of
    several different shapes (which are of course only visible for
    strokes wider than one device pixel).<p>

    @since OOo 2.0.0
 */
constants PathJoinType
{
    /** Do not join the path segments at all.<p>

        This join type might lead, depending on the angle between the
        segments, to visible cracks at the meeting points.<p>
     */
    const byte NONE=0;

    //-------------------------------------------------------------------------

    /** Join the path segment by extending the outer border until they
        intersect.
     */
    const byte MITER=1;

    //-------------------------------------------------------------------------

    /** Join the path segment with a pie-like patch, such that the
        outer line of the meeting point is round.
     */
    const byte ROUND=2;

    //-------------------------------------------------------------------------

    /** Join the path segment by connecting the outer ends of the
        abutting segments with a straight line.
     */
    const byte BEVEL=3;
};

}; }; }; };

#endif
