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#ifndef __com_sun_star_datatransfer_dnd_DropTargetDragEvent_idl__
#define __com_sun_star_datatransfer_dnd_DropTargetDragEvent_idl__

#ifndef __com_sun_star_datatransfer_dnd_DropTargetEvent_idl__
#include <com/sun/star/datatransfer/dnd/DropTargetEvent.idl>
#endif

//=============================================================================

module com { module sun { module star { module datatransfer { module dnd {

 published interface XDropTargetDragContext;

//=============================================================================
/** The <type>DropTargetDragEvent</type> is delivered from the drop target
    to the currently registered drop target listener.

    <p>It contains information regarding the current state of the operation to enable
    the operations initiator to provide the end user with the appropriate drag
    over feedback.</p>

    @see com::sun::star::datatransfer::dnd::XDropTargetListener
*/

published struct DropTargetDragEvent: com::sun::star::datatransfer::dnd::DropTargetEvent
{
    //-------------------------------------------------------------------------
    /** The drop target context of the current drag operation.

        @see com::sun::star::datatransfer::dnd::XDropTargetDragContext
     */

    XDropTargetDragContext Context;

    //-------------------------------------------------------------------------
    /** This value represents the currently selected drop action.

        @see com::sun::star::datatransfer::dnd::DNDConstants
     */

    byte DropAction;

    //-------------------------------------------------------------------------
    /** The cursor's current x location within the window's coordinates.
     */

    long LocationX;

    //-------------------------------------------------------------------------
    /** The cursor's current y location within the window's coordinates.
     */

    long LocationY;

    //-------------------------------------------------------------------------
    /** This value represents the action or actions supported by the source.
        This may be a combination of arbitrary source actions except ACTION_DEFAULT.
        <p>To combine different actions use a logical OR.</p>

        @see com::sun::star::datatransfer::dnd::DNDConstants
     */

    byte SourceActions;
};

//=============================================================================

}; }; }; }; };

#endif
