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#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
#define __com_sun_star_animations_AnimationCalcMode_idl__

//=============================================================================

 module com {  module sun {  module star {  module animations {

//=============================================================================

/** Specifies the interpolation mode for the animation.

    @see <type>XAnimation</type>
    @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
    @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
    /** This specifies that the animation function will jump from one value to the next without any interpolation.
    */
    const short DISCRETE = 0;

    /** Simple linear interpolation between values is used to calculate the animation function.
        <br>
        This is the default.
    */
    const short LINEAR = 1;

    /** Defines interpolation to produce an even pace of change across the animation.
        <br>
        This is only supported for values that define a linear numeric range, and
        for which some notion of "distance" between points can be calculated
        (e.g. position, width, height, etc.).
    */
    const short PACED = 2;

    /** Interpolates from one value in the values list to the next according to a
        time function defined by a cubic Bezier spline. The points of the spline are
        defined in the <member>KeyTimes</member> attribute, and the control points
        for each interval are defined in the <member>KeySplines</member> attribute.
    */
    const short SPLINE = 3;
};

//=============================================================================

}; }; }; };

#endif
