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#ifndef __com_sun_star_ucb_XInteractionSupplyAuthentication_idl__
#define __com_sun_star_ucb_XInteractionSupplyAuthentication_idl__

#ifndef __com_sun_star_task_XInteractionContinuation_idl__
#include <com/sun/star/task/XInteractionContinuation.idl>
#endif

#ifndef __com_sun_star_ucb_RememberAuthentication_idl__
#include <com/sun/star/ucb/RememberAuthentication.idl>
#endif


//=============================================================================

module com { module sun { module star { module ucb {

//=============================================================================
/** An interaction continuation handing back some authentication data.

    <p> This continuation is typically used in conjunction with
    <type>AuthenticationRequest</type>. </p>
*/
published interface XInteractionSupplyAuthentication: com::sun::star::task::XInteractionContinuation
{
    //-------------------------------------------------------------------------
    /** Specifies if a new 'realm' value can be handed back.
    */
    boolean canSetRealm();

    //-------------------------------------------------------------------------
    /** Set a new 'realm' value to hand back.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::canSetRealm</member> returned
        <true/>.</p>
    */
    void setRealm( [in] string Realm );

    //-------------------------------------------------------------------------
    /** Specifies if a 'user name' value can be handed back.
    */
    boolean canSetUserName();

    //-------------------------------------------------------------------------
    /** Set a new 'user name' value to hand back.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::canSetUserName</member>
        returned <true/>.</p>
    */
    void setUserName( [in] string UserName );

    //-------------------------------------------------------------------------
    /** Specifies if a 'password' value can be handed back.
    */
    boolean canSetPassword();

    //-------------------------------------------------------------------------
    /** Set a new 'password' value to hand back.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::canSetPassword</member>
        returned <true/>.</p>
    */
    void setPassword( [in] string Password );

    //-------------------------------------------------------------------------
    /** Specifies the available modes of how long to remember the password.

        @param Default
        Returns the default mode (to be initially displayed to the user).

        @returns
        A sequence of available modes to hand back.  Each individual mode
        should appear at most once in the sequence.  If the sequence is empty,
        a new mode cannot be handed back.
    */
    sequence<com::sun::star::ucb::RememberAuthentication> getRememberPasswordModes( [out] com::sun::star::ucb::RememberAuthentication Default );

    //-------------------------------------------------------------------------
    /** Set a new mode of how long to remember the password.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::setPassword</member>
        is also called.</p>

        @param Remember
        The mode to hand back, should be contained in the sequence returned by
        <member>XInteractionSupplyAuthentication::getRememberPasswordModes</member>.
    */
    void setRememberPassword( [in] com::sun::star::ucb::RememberAuthentication Remember );

    //-------------------------------------------------------------------------
    /** Specifies if an 'account' value can be handed back.
    */
    boolean canSetAccount();

    //-------------------------------------------------------------------------
    /** Set a new 'account' value to hand back.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::canSetAccount</member>
        returned <true/>.</p>

    */
    void setAccount( [in] string Account );

    //-------------------------------------------------------------------------
    /** Specifies the available modes of how long to remember the account.

        @param Default  Returns the default mode (to be initially displayed to
        the user).

        @returns  A sequence of available modes to hand back.  Each individual
        mode should appear at most once in the sequence.  If the sequence is
        empty, a new mode cannot be handed back.
     */
    sequence<com::sun::star::ucb::RememberAuthentication> getRememberAccountModes( [out] com::sun::star::ucb::RememberAuthentication Default );

    //-------------------------------------------------------------------------
    /** Set a new mode of how long to remember the account.

        <p>This method should be called before
        <member scope="com::sun::star::task">XInteractionContinuation::select</member>,
        and should only be called if
        <member>XInteractionSupplyAuthentication::setAccount</member>
        is also called.</p>

        @param Remember  The mode to hand back, should be contained in the
        sequence returned by
        <member>XInteractionSupplyAuthentication::getRememberAccountModes</member>.
    */
    void setRememberAccount( [in] com::sun::star::ucb::RememberAuthentication Remember );

};

//=============================================================================

}; }; }; };

#endif
