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#ifndef __com_sun_star_script_XEngineListener_idl__
#define __com_sun_star_script_XEngineListener_idl__

#ifndef __com_sun_star_lang_XEventListener_idl__
#include <com/sun/star/lang/XEventListener.idl>
#endif

#ifndef __com_sun_star_script_InterruptEngineEvent_idl__
#include <com/sun/star/script/InterruptEngineEvent.idl>
#endif

#ifndef __com_sun_star_lang_EventObject_idl__
#include <com/sun/star/lang/EventObject.idl>
#endif

#ifndef __com_sun_star_script_FinishEngineEvent_idl__
#include <com/sun/star/script/FinishEngineEvent.idl>
#endif


//=============================================================================

 module com {  module sun {  module star {  module script {

//=============================================================================
/** makes it possible to receive events from a scripting engine.
    @deprecated
 */
published interface XEngineListener: com::sun::star::lang::XEventListener
{
    //-------------------------------------------------------------------------
    /** gets fired when an interrupt occurs during the script execution.

        <p>If you call the method, the execution stops.  So in this situation,
        the stack and variable values are still available by using the
        appropriate <type>XDebugging</type> methods.
        </p>
     */
    void interrupt( [in] com::sun::star::script::InterruptEngineEvent Evt );

    //-------------------------------------------------------------------------
    /** gets fired when the script gets into execution state.
     */
    void running( [in] com::sun::star::lang::EventObject Evt );

    //-------------------------------------------------------------------------
    /** gets fired when the script execution has finished.
     */
    void finished( [in] com::sun::star::script::FinishEngineEvent Evt );

};

//=============================================================================

}; }; }; };

#endif
