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#ifndef __com_sun_star_text_TextFrame_idl__
#define __com_sun_star_text_TextFrame_idl__

#ifndef __com_sun_star_text_XTextFrame_idl__
#include <com/sun/star/text/XTextFrame.idl>
#endif

#ifndef __com_sun_star_text_BaseFrame_idl__
#include <com/sun/star/text/BaseFrame.idl>
#endif

//=============================================================================

 module com {  module sun {  module star {  module text {

//=============================================================================

/** specifies a rectangular shape which contains a <type>Text</type> object
    and is attached to a piece of surrounding <type>Text</type>.

    @see Text

    @example StarBasic

    <p>This example shows how to create a <type>TextFrame</type> and insert
    it at the very beginning of <type>Text</type> component. The macro
    is ready to run, if it is a script within a text document. </p>

    <listing>
    Sub Main
    oFrame = ThisComponent.createInstance( "com.sun.star.text.TextFrame" )
    oFrame.Width = 6000
    ThisComponent.Text.insertTextContent( ThisComponent.Text.Start, oFrame, false )
    oFrame.Text.String = "Hello, this text is within the frame."
    End Sub
    </listing>
 */
published service TextFrame
{
    /** contains the definition of interfaces and properties that are supported by text frames,
     graphic objects and embeddedobjects.
     */
    service BaseFrame;

    /** This interface makes it possible to access the text within this
                text frame.
     */
    interface com::sun::star::text::XTextFrame;
    //-------------------------------------------------------------------------
    /** contains the metric height value of the frame.
     */
    [property] long FrameHeightAbsolute;

    //-------------------------------------------------------------------------
    /** contains the metric width value of the frame.
     */
    [property] long FrameWidthAbsolute;

    //-------------------------------------------------------------------------

    /** specifies a width relative to the width of the
        surrounding text.
        <p>If the value for "WidthPercent" is 0, the absolute value from
        is used.</p>
     */
    [property] byte FrameWidthPercent;

    //-------------------------------------------------------------------------
    /** specifies a width relative to the width of the
        surrounding text.

        <p>If the value for "HeightPercent" is 0, the absolute value from
        is used.</p>
     */
    [property] byte FrameHeightPercent;
    //-------------------------------------------------------------------------
    /** If "AutomaticHeight" is set, then the object grows if it is required
        by the frame content.
     */
    [property] boolean FrameIsAutomaticHeight;
    //-------------------------------------------------------------------------
    /** determines the interpretation of the height and relative
        height properties.

            @see SizeType
     */
    [property] short SizeType;
    //-------------------------------------------------------------------------
    /** determines if the text frame should be editable in a read-only document.
        (This is usually used in forms.)

     */
    [optional, property] boolean EditInReadonly;

    //-------------------------------------------------------------------------
    /** determines the interpretation of the width and relative
        width properties.

        @see    SizeType
        @since  OOo 2.4
     */
    [optional, property] short WidthType;

    //-----------------------------------------------------------------------------
    /** contains the writing direction, as represented by the
        <type scope="com::sun::star::text">WritingMode2</type> constants
     */
    [optional, property] short WritingMode;

    //-----------------------------------------------------------------------------
    /** controls, if the frame follows the text flow or can leave its layout environment

        <p>If set, the frame follows the text flow and doesn't leaves the layout
        environment, which is given by its anchor, above and below.
        E.g.: Anchor resides in the document body then the frame doesn't leave
        the document body above and below and follows the text flow through
        the document bodies of the different pages.

        If not set, the frame doesn't follow the text flow and stays on the page,
        on which its anchor is found, but it may leave the layout environment,
        which is given by its anchor.
        E.g.: Anchor resides in the document body then the frame stays on page,
        where this document body is, but it could leave the document body above
        and below, e.g. overlapping with the page header.

        Note: The areas for the vertical orientation relation at page areas are
        interpreted in dependence to this property (@see BaseFrameProperties.VertOrientRelation).
        If property is set, the page area is interpreted as the layout environment,
        given by its anchor. E.g.: Anchor resides in the page header then the
        page header determines the page area. If property isn't set, the page area is
        determined by the document page, the anchor is on. E.g.: Anchor resides
        in the page header then the document page, the page header is on, determines
        the page area.
        An exception of this interpretation rule is applied, if the anchor resides
        in a table cell. In this situation the page area is always detemined by
        the table cell.</p>
     */
    [optional, property] boolean IsFollowingTextFlow;

};

//=============================================================================

}; }; }; };

#endif
