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#ifndef __com_sun_star_xml_sax_InputSource_idl__
#define __com_sun_star_xml_sax_InputSource_idl__

#ifndef __com_sun_star_io_XInputStream_idl__
#include <com/sun/star/io/XInputStream.idl>
#endif


//=============================================================================

module com {  module sun {  module star {  module xml {  module sax {

//=============================================================================

/** specifies the Datasource plus some additional information for the parser.

    <p>There are two places where the application will deliver this input
    source to the parser:
    </p>
    <ul>
        <li>as the argument of <method>XParser::parseStream</method></li>
        <li>as the return value of <method>XEntityReslover::resolveEntity</method>.
    </li>
    </ul>
 */
published struct InputSource
{
    /** contains the byte input stream of the document.
     */
    com::sun::star::io::XInputStream aInputStream;

    //-------------------------------------------------------------------------

    /** contains the encoding of the data stream. This is used by the parser
        to do unicode conversions.

        <p>Note that in general you do not need to specify an encoding.
        Either it is UTF-8 or UTF-16 which is recognized by the parser
        or it is specified in the first line of the XML-File
        ( e.g. <em>?xml encoding="EUC-JP"?</em> ).</p>
     */
    string sEncoding;

    //-------------------------------------------------------------------------

    /** constains the public Id of the document, for example, needed in
        exception-message strings.
     */
    string sPublicId;

    //-------------------------------------------------------------------------

    /** contains the sytemID of the document.
     */
    string sSystemId;
};

//=============================================================================

}; }; }; }; };

#endif
