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#ifndef __com_sun_star_awt_XDockableWindow_idl__
#define __com_sun_star_awt_XDockableWindow_idl__

#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif

#ifndef __com_sun_star_awt_XDockableWindowListener_idl__
#include <com/sun/star/awt/XDockableWindowListener.idl>
#endif

#ifndef __com_sun_star_awt_Rectangle_idl__
#include <com/sun/star/awt/Rectangle.idl>
#endif

//=============================================================================

module com {  module sun {  module star {  module awt {

//=============================================================================

/** specifies the docking interface for a window component.

    <p>A window can either be docked where it resides as a child window in
        an application frame window or it can be floating where it will
        reside in its own decorated top level window.
    </p>
 */
interface XDockableWindow : com::sun::star::uno::XInterface
{

    /** adds a docking listener to the object.
        only a single listener may be registered at any time.
     */
    void addDockableWindowListener( [in] com::sun::star::awt::XDockableWindowListener xListener );

    //-------------------------------------------------------------------------

    /** removes the specified docking listener from the object.
     */
    void removeDockableWindowListener( [in] com::sun::star::awt::XDockableWindowListener xListener );

    //-------------------------------------------------------------------------

    /** enable or disable docking, docking is disabled by default

        @param bEnable
            <TRUE/> specifies that docking is enabled
            <FALSE/> specifies that docking is disabled and no
                <type scope="com::sun::star::awt">XDockableWindowListener</type> will be called
     */
    void enableDocking( [in] boolean bEnable );

    //-------------------------------------------------------------------------

    /** queries the current window state
        @returns
            <TRUE/> if the window is floating
            <FALSE/> if the window is docked
     */
    boolean isFloating();

    //-------------------------------------------------------------------------

    /** toggle between floating and docked state
        @param bFloating
            specifies the new floating mode:
            <TRUE/> means floating, <FALSE/> means docked
     */
    void setFloatingMode( [in] boolean bFloating );

    //-------------------------------------------------------------------------

    /** prevents the window from being undocked
        this has no effect if the window is floating
     */
    void lock();

    //-------------------------------------------------------------------------

    /** enables undocking
        this has no effect if the window is floating
     */
    void unlock();

    //-------------------------------------------------------------------------

    /** queries the current locking state
        @returns
            <TRUE/> if the window is locked
            <FALSE/> if the window is not locked
     */
    boolean isLocked();

    //-------------------------------------------------------------------------

    /** shows the window in a menu like style, i.e. without decoration
        a special indicator will allow for tearing off the window
        see <type scope="com::sun::star::awt">XDockableWindowListener</type> for
        the corresponding events
        @param WindowRect
            specifies the position and size of the popup window in frame coordinates
     */
    void startPopupMode( [in] com::sun::star::awt::Rectangle WindowRect );

    //-------------------------------------------------------------------------

    /** queries the current popup mode
        @returns
            <TRUE/> if the window is in popup mode
            <FALSE/> if the window is not in popup mode
     */
    boolean isInPopupMode();
};

//=============================================================================

}; }; }; };

#endif
